Does anyone know how to bring back the lock screen widgets for the new update? I have tried swiping to the left in the upper right hand corner of the screen as I have seen instructed for other phones on 4.3 and have attempted to swipe/tap/hold in other areas of the screen with no luck. Because of this I also lost the ability to check the temperature from the lock screen. When my Galaxy S3 upgraded to 4.3 last night the lock screen lost all its widgets and now immediately turns on to the password entry screen rather then the widget screen where I can slide to unlock or swipe a widget. So if you have apps installed on SDCard, you need to deal with them separately. Nandroid backup doesn't take care of your SDCard. However, cases where this applies are rare. So if installing CyanogenMod (or any custom ROM) goes along with a different radio image, a return might be different (you might need the original radio image as well) or difficult (in case downgrade of the radio is not possible). Two things to consider: there might be dependencies between device-firmware (ROM) and radio-firmware. have a stock ROM available to flash (see: stackexchange-url ("Where can I find stock or custom ROMs for my Android device?")) have created a nandroid backup of your device immediately before you start flashing (requires a custom recovery, see recovery-mode ) In both cases, you can return to stock ROM: either by flashing a stock image (and then start like after a factory-reset), or by restoring the Nandroid backup (and take off at the time you've created it, including all your apps and data). So before you start, make sure you either. Usually, this is possible the very same way as you put CyanogenMod on your device: by flashing a ROM. Further good sources can be found in our stackexchange-url ("permissions tag-wiki"). They might be used for in-app purchases, but I don't think this is a good practice. I also agree concerning phone calls, and even SMS. According to a study I read a while ago, about 60% of the devs are not even aware of that issue being approached, they were open for alternatives (unfortunately I don't remember the source currently). My guess in those cases is, that in ~80% the dev simply made a "bad decision" concerning the ad module chosen (there are some really bordering spyware). For explanations, please take a look at stackexchange-url ("What can an app do with the “USE ACCOUNTS ON THE DEVICE” permission?") stackexchange-url ("What does permission “MANAGE_ACCOUNTS” mean?") I agree that a game rarely has a good reason to access your contacts, calendar, call lists, browser history, and bookmarks. The average price of 1 buck should be worth it. Android apps are not really expensive, and of course devs like to be compensated for their work. phone id + internet is required by most ad modules. If they missed that, contact them and ask to have that gap filled. Not all of them will help you on your issue, but at least explain things or point you to helpful information: some devs explain in their apps' descriptions what they need those permissions for, others do so at least on the corresponding web sites (e.g.
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